package Game.Objects;

/** Object creator entity class
 * @author Aikidos
 */
public class ObjectCreatorEntity {
	
	/** Object class name */
	public String ClassName;
	
	/** Floor */
	public int Floor;
	
	/** Max spawn */
	public int Max;
	
	/** Object is creature? */
	public boolean IsCreature;
	
	/** Spawn on underground town */
	public boolean IsUndergroundTown;
}
